Monday, November 8, 2010
A Beginner’s Primer on Probability
Saturday, November 6, 2010
Underdog
- 2-5 Players
- One deck of cards shuffled
- Face cards and 10s are worth ten points
- Aces are worth one point
- All other cards are worth their printed number
- If you correctly guessed the Big Dog would beat your Little Dog, you win points equal to the Big Dog.
- If you correctly guessed your Little Dog would beat the Big Dog, you win points equal to your Little Dog.
Friday, November 5, 2010
Friendly – A Game of cards for 2-4 Players
Set Up:
- If all players chose red aces, all players gain points equal to the smaller pile. This is called a “Friendly” round.
- If all players chose black aces, each player gets points equal to the pile in front of him. This is called a “Vicious” round.
- If some players chose black aces and some chose red aces, the losing player gets points equal to the smaller pile. This is called a “Rough” round.
Thursday, November 4, 2010
3 Ways the Church Fails the Mentally Ill
- Disbelief – some people act as if my anxiety disorder is not real. Or perhaps they believe that my condition is so minor that I am complaining with no good reason. After all, most people consider themselves pretty good observers, and if they’ve never noticed my anxiety disorder, it must not be that bad. To me this response demonstrates a lack of mercy. Such a reaction fails to hear Jesus’ words, “Blessed are the merciful, for they will be shown mercy” Matthew 5:7.
- Demonology – some Christians assume that mental illness is the result of demonic influence in my life, or the result of some ongoing sin issue. This person’s gut reaction is to first figure out whose fault the mental illness is, and then to overcome it with prayer. Though it is clear in scripture that illness is sometimes the result of sin or even supernatural influence, it is just as clear that illness is not always someone’s fault. Jesus addressed this issue when “his disciples asked him, ‘Rabbi, who sinned, this man or his parents, that he was born blind?’ ‘Neither this man nor his parents sinned,’ said Jesus, ‘but this happened so that the work of God might be displayed in his life’” John 9:2-3.
- Disregard – some people believe me that I have a mental illness, and genuinely feel bad for me. But after a week, or a couple of weeks, or a month, they become irritated that my mental illness has not yet gone away. It’s as if they treat me like the victim of a crime, who at first deserves their sympathy, but after a while they wonder, “Shouldn’t he have gotten over this already?” Besides a disregard for my feelings, this irritation at my weaknesses seems to me to come from a disregard for one’s own weaknesses. I realize that I am not perfect, physically or spiritually. But neither are you. Just as I may inconvenience you from time to time, so you may inconvenience me, and yet you are still worthy of my respect and deserving of my kindness. In fact, we have been commanded, “Do nothing out of selfish ambition or vain conceit, but in humility consider others better than yourselves” Philippians 2:3.
- Believe them. If I tell you I can’t stand being in a traffic jam when someone else is driving, I am telling you that my body will do strange things to me if I put myself in that situation. (Specifically, this situation would cause my body to release chemicals which cause feelings of pure panic. There is no logical reason for these feelings, but I have observed myself enough to know that I ought to avoid this situation.) I do not suggest catering to a mentally ill person’s every whim. They don’t get to pick what kind of pizza you order. But if they explain their limitations for you, believe them. You can only see them on the outside, but God knows that they may be suffering. “Man looks at the outward appearance, but the LORD looks at the heart” I Samuel 16:7b.
- Encourage them to live healthy normal lives. If they are taking care of themselves and figuring out how to live a full life, treat them just like you would any other person with a limitation. If my friend with food allergies finds a good cookie recipe he can eat, I encourage him. If my blind friend makes himself some Braille dice so he can play games, I tell him how awesome that is. As long as a mentally ill person is getting his or her needs taken care of, treat them with respect and encourage their efforts toward a normal life. If a mentally ill person refuses any kind of medical help, tell them they are shooting themselves in the foot. Like any handicap, temporary or permanent, professionals can help. Just as you wouldn’t want your daughter to play softball with a broken arm, you wouldn’t want your manic-depressive brother to go off his medication without talking to his doctor. “Therefore encourage one another and build each other up, just as in fact you are doing” I Thessalonians 5:11.
- Be patient. Some mental illnesses eventually go away. Some can be completely conquered with therapy. (As I understand, phobias can often be reduced or overcome with the right help.) But some mental illnesses are long-term. If your friend has seen a doctor, and is doing what he can to manage his handicap, be patient with him. Making him feel guilty for not getting better is illogical and counterproductive. If I made you feel like a failure because you still couldn’t see out of your glass eye, I would be a huge jerk. Don’t be like that, be patient. “Be joyful in hope, patient in affliction, faithful in prayer” Romans 12:12.
Apocalypse Manager
Apocalypse Manager
A modular mini-game for RPGs set during impending Apocalypse
You need:
- A GM and at Least Two Players
- A Deck of Cards
- Paper and a Pencil
Have the GM ask each player the following three questions: (Feel free to rephrase this to more tightly match your game.)
- Does your character have more food or water than she did at the beginning of this session?
- Did your character actively prevent the death of innocent bystanders this session?
- Did your character generally behave this session in a way her parents and grandparents would consider to be law-abiding?
For each Yes answer, deal that player one card from the deck. The GM then deals himself one card per player (minimum three cards). Players then choose how they want to distribute their cards. Players can play cards into the Global pile, the National pile, or the Local Pile (or any combination).
- The Global pile affects how the apocalypse is progressing across the entire world.
- The National pile affect how the apocalypse is progressing in the nation or larger region where the characters live.
- The Local pile affects how the apocalypse is progressing in the town or local area where the characters actually live and work.
Once the players have distributed their cards, everyone reveals their cards, including the GM. Players must determine if they have beaten the GM on the Global, National, and Local levels.
If the GM beats the players in one of these three categories, add one to that Apocalypse level. For example, if the GM beats the players on the Global level after the first session, the Global Apocalypse Level is 1.
If the players beat the GM in one of the three categories, subtract one from that Apocalypse level. For example, if the players beat the GM on the National level after the first session, the National Apocalypse Level is -1.
Whenever any of the apocalypse levels reaches 5, add one to the other two levels. If Global, National, and Local ever all reach 4 or higher, the campaign ends in a fiery apocalyptic doom.
Whenever any of the apocalypse levels reaches -5, subtract one from the other two levels. If Global, National, and Local ever all reach -4 or lower, the campaign ends with the whole world safe from the apocalyptic threat. The apocalypse is over.
It is up to the GM and the players to determine what actually gets better or worse about the world as these three Apocalypse levels go up or down. Here just a few examples to spark your creativity:
The beginning of the first Matrix movie is at Global 4, National 4, Local 3.
In my opinion, Mad Max Beyond Thunderdome has a Global 2, National 4, and Local -2.
The movie Shaun of the Dead reaches Local 5 by the end.
28 Days Later is a good example of National 5, but the rest of the world is fine, so Global is -3.
Planet of the Apes is post-apocalypse, so all Global, National, and Local are all in the negative.